Tuesday, April 28, 2015

First experiments with Unity

I'll deviate briefly from my usual topic of maps, GIS, and web-GIS, to something different...

I started playing with the game engine Unity. I wanted to do something after work that felt creative, and completely different than anything I've done before. And video games using Unity, sure fits that: no authentication and scrubbing user input, no SQL databases, no rendering PNG tiles. Rather, a empty world with gravity and solidity, and objects that have intelligence. Neat stuff, very educational.

My first project is a spinoff of the classic Unity tutorial, Roll-a-Ball. Being myself, I couldn't just follow instructions and I had to takre it off in my own more complex direction. I added a concept of the board tilting to screw with gravity, added a behavior that when you get all targets it creates more and increases the tilting, and so on.

It's not a million-dollar idea, just experiments. So I thought I'd share with other Unity newbs.
https://github.com/gregallensworth/DrunkBubble

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